Bloodspell
A downloadable booklet
This is a book about role-playing: about pretending to be vampires, and telling the stories of their lives.
It's based on Wolfspell, by Epidiah Ravachol, which you can find in Volume 1 Issue 2 of Worlds Without Master.
It's inspired by Interview With The Vampire, by Only Lovers Left Alive, Let The Right One In, Byzantium, Carmilla; hell, by What We Do In The Shadows.
It’s about finding out what you want to do with forever, and who you want to spend it with, and how you live with yourself for all that time.
It’s built for freeform role-playing - face to face, but also on forums, text chat, blogging platforms and that sort of thing.
It’s designed to tell short stories with scenes which are pacy and powerful and directed toward an ending, to get you playing with that vampire character you made up but never seem to do anything with.
And if you want to bolt it onto a bigger role-playing game and use it as a guide or prompt tool, that should work just fine.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Tŷ Gwrachod |
| Genre | Role Playing |
| Tags | Cozy, Dark, Experimental, Fangame, Gothic, Meaningful Choices, Minimalist, Multiplayer, Vampire |
| Average session | A few seconds |
Download
Click download now to get access to the following files:
Development log
- Volume 1.1 - SOME REVISIONS MADEJan 05, 2020





Comments
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Ran this at an indie rpg club meeting for halloween. I loved it, and I think the other players had a good time. The one player who chose the Nihilist drive struggled, though, and it was mainly because we couldn't really figure out how that drive is supposed to work-
I know this game was released a long while ago now, but that was more or less our only big problem with it and I really enjoyed it, so I would love some clarification on how that drive in particular is meant to work.
I am absolutely MORTIFIED that this comment sat here for over a year and I had no kind of notification or anything that it had been made. Shame upon my house.
So firstly, I'm so glad you played this ol' game of mine and enjoyed it, and even more glad you came back to say so and give feedback. It doesn't happen often, but it lights up my night whenever it does, and - thank you.
Now. The Nihilist. When I originally wrote Bloodspell, I think I intended the Nihilist as a kind of trap option: the point being that you need a more substantial drive to get through eternity, that being a directionless wild child gets you into trouble and doesn't get you what you want. Think about Ava in Only Lovers Left Alive, who turns up, charms and bites whoever she fancies, and causes trouble before she exits the narrative.
However: that's an artifact of the mood I was in at the time (bad) and the chip I had on my shoulder about "playing the monster" (substantial). I don't necessarily stand by that design decision now, and it's something I'll change if/when I get around to assembling the Extended Edition (it has fiction, an age/experience mechanic that calls Dracula an asshole, story structure tools, and a Chumbawumba reference). I really like your last suggestion, as it happens: the Nihilist doesn't let the small stuff stop them, and is undone by the big stuff that tends to arise from that attitude. Ignoring everything but the critical +3 would let Nihilist characters dig their own holes, and that feels like a better service of the inspirational material - not to mention a lot more fun to play.
Suggestion (belatedly) accepted. Thank you again for making it.
congrats on launch <3
Merci, favourite French person. 🖤